Author Topic: Trainz FAQ/Bugs Thread  (Read 26768 times)

SubwayEngineer12

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Re: Trainz FAQ/Bugs Thread
« Reply #165 on: August 27, 2015, 09:33:36 AM »
How many bytes?

Simcentral

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Re: Trainz FAQ/Bugs Thread
« Reply #166 on: August 27, 2015, 09:51:34 AM »
28.1kb

SubwayEngineer12

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Re: Trainz FAQ/Bugs Thread
« Reply #167 on: August 27, 2015, 11:20:01 AM »
That's weird. That should be easy for CM to download and install

SubwayEngineer12

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Re: Trainz FAQ/Bugs Thread
« Reply #168 on: August 05, 2016, 04:49:32 PM »
What are the missing dependencies

Brian1210

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Re: Trainz FAQ/Bugs Thread
« Reply #169 on: October 23, 2016, 09:30:53 AM »
 How do you Change The Rollsign on Kingoftrainz's R68? I Have The R68 Route Textures But in the Destination Textures I Can't Find the Route Textures
Though... How Do I Change the Rollsign?
Thanks!

Brian1210

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Re: Trainz FAQ/Bugs Thread
« Reply #170 on: November 06, 2016, 12:33:56 PM »
Somebody?

Brian1210

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Re: Trainz FAQ/Bugs Thread
« Reply #171 on: May 25, 2017, 12:34:17 PM »
I have little question this is about the 1S GT, 2S GT, and 2S GT Home NYCTA Signals are they supposed to stay green until the last subway car and then turn red?

And I have one last question it is about the CBTC Home Signal it dosen't flash when it is green why is that?

Im am running Trainz A New Era. Help would be appriciated. Thanks.

Subway7695

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Re: Trainz FAQ/Bugs Thread
« Reply #172 on: May 29, 2017, 04:15:58 PM »
I have little question this is about the 1S GT, 2S GT, and 2S GT Home NYCTA Signals are they supposed to stay green until the last subway car and then turn red?

And I have one last question it is about the CBTC Home Signal it dosen't flash when it is green why is that?

Im am running Trainz A New Era. Help would be appriciated. Thanks.
No, any signals besides marker signals(found in yards or end of track(terminal) should turn red shortly after the first car passes it no matter the speed of the train. Shortly after is like a split second therefore in Trainz its the first door or just before.

As for the CBTC I don't have the sufficient knowledge

Ken_S

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Re: Trainz FAQ/Bugs Thread
« Reply #173 on: July 07, 2017, 01:03:39 PM »
The R68 Engine Sound in the Downloads section is apparently mute. Everything's there when I looked at it in Explorer and compared it to the R46 sound I got from the DLS, but the R68 in-game makes no engine sounds at all. Furthermore, it more or less overwrites an R68 sound from the DLS that did work.

Just thought I'd bring this to attention.

jamal17

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Re: Trainz FAQ/Bugs Thread
« Reply #174 on: July 11, 2017, 04:34:17 PM »
download Audacity, set the soundfile to  44100hz 32 bit

Ken_S

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Re: Trainz FAQ/Bugs Thread
« Reply #175 on: July 14, 2017, 10:47:52 PM »
download Audacity, set the soundfile to  44100hz 32 bit

Unless I did something wrong, it didn't work. I still have mute R68s as well as mute and low-pitched door closing alarms on Shoreliner reskins.

Green Eggs n Pelham

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Re: Trainz FAQ/Bugs Thread
« Reply #176 on: July 20, 2017, 07:41:58 PM »
22050 Hz is the new standard, and it might work. 44100 depends, for some odd reason, on what you're working on. Michael Harris, one of our admins and developers, suggested using 22050 and it's worked like a charm.

Please let us know your progress!

-A 8)

Ken_S

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Re: Trainz FAQ/Bugs Thread
« Reply #177 on: July 21, 2017, 05:18:30 PM »
22050 Hz is the new standard, and it might work. 44100 depends, for some odd reason, on what you're working on. Michael Harris, one of our admins and developers, suggested using 22050 and it's worked like a charm.

Please let us know your progress!

-A 8)

The R68 is still mute. I suggest since the sound doesn't seem to work and actually overwrites an existing KUID that does work, it be removed from the Downloads section.

 

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